More ut4 spawn protection

rAge: Why respawn protection is bad and unfair? Just watch the video 🙂

Szarkan should get a frag, but he don’t. He wasted his ammo and get some enforcer damage. In the same time his opponent steal him a100 and shieldbelt. After all Szarkan almost lost his life. Why nubaka should be dead? because he choose this spawn itself. The spawn was safe, he could wait there, but he decided to risk and take the armor.

This is a terrible example of spawn protection.

He did not “risk” to take the armor. Because of spawn protection he was 100% safe doing what he did.

The jacket did not spawn for the duration of the video, or if it did it was close to the start, when the player was at pads. It was up for some time before the kill. If the killer previously in control of jacket/belt he screwed up and caused them to be spawning at the same time – or if the jacket had been up while he chased hard for that kill rather than going for it. This is exactly what duel should have more of. Just not because of death+spawn protection or sloppy play. It should be an occurrence that occurs regularly to force decision making and force the in control player to delay.

This is part of duel – the blue player opted to run around dealing damage rather than timing and controlling. That is fine, and a decision he needed to make. Players are aware that spawn protection is in the game currently and thus leaving items up like that could allow a situation like this to occur. The dead players is aware that there is spawn protection. Without spawn protection would he have spawned there? Even if he had would he have run out like that? Essentially not adapting to the game. Stating that he should have got a frag is silly – there is spawn protection and so he should not have got a frag. There is no way of knowing if he would have got a frag had there been no spawn protection because the dead player would not have been able to do what he did.

Its not “unfair”, it is simply how it is. The question is does it make the ut better or not?

ASDF is primarily a duel map, if the author put the bio spawn there specifically for this to occur – a possible spawn after death to get free-ish armor. If this was the goal then all that happens is the spawn is moved from where it is onto the jacket itself to achieve the same thing. Armor spawns are not a thing in ut but they are in a number of quake maps, aerowalk specifically.

He knew about the belt, you can see that he is going in the right direction just after the combo, he turned out when he realised that combo didn’t killed his opponent. Probably he was confused because of that, and made a mistake (but it’s still mistake caused by spawn protection).

He knew about the jacket then. Why leave it up knowing this could occur? Granted the whole situation was somewhat awkward – jacket up, belt spawning. He couldn’t allow the player to goto belt because it was spawning so soon (assuming he was aware of that) and killing him was the better risk since there is only a chance the dead player will get the jacket spawn.

Regardless of this the player was wrong to assume that the combo killed his opponent. Because spawn protection.

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