UT4 Weapon Switch Speed

Flikswich: Anybody can hide around a corner with flak, it takes no skill do do so but because of the switch time it puts you at a huge advantage. This is completely disproportionate to the amount of “tactical thinking” that went into that move and is just a way for a bad player to get a huge edge over a good player without having to do anything intelligent.

Sorry, what? I’m positive you like quake, this would be considered cooler level mastermind tricks if done there. 😉

It does indeed take “skill”, even ut4 weapons slower switch. Skill applies to all aspects of the game. If this was duel you should have some reasonable expectation where the other player is, especially on a map like asdf. This is skill. If you opted to walk around the corner with the rifle out; walk around a corner into a situation where your weapon is not appropriate for what could occur then it is skill that is lacking. The current switch speed is too slow for stopping escaping players or in combat fancyness, I agree, but it is fully sufficient for swapping regularly while moving around the map. ut99 or quake2 are examples of slow switch that is painful even for this. If you choose to walk around a corner with shock out in a way that puts you at a range where you need to spam secondary vs flak or rockets it is your lacking that has caused the problem. Even with fast switch playing this way is not optimal. Even with cpma instant switch it is not optimal, especially with ut weapons that have the ability for huge front load damage. You are relying on your reaction time + swap speed to counter a guy with the appropriate weapon out.

It could even be argued that with the current abysmal state of player footsteps and audio in general forcing players to swap frequently is a good thing as it adds more sound queues.

The player that commits to this trap has to know the same things. They have to know where you are else they risk standing around achieving nothing for a period of time. Have you taken this route from belt to armor the past two spawns? Seems like a good place to wait. The player doing this is taking a risk – not contesting pickups, not getting weapons, etc.

Now this is not to say that the current switch speed is good (I don’t think it is) or that the current flak is balanced.. just think outside of aim and reaction when considering aspects of the game as skill.

I get the distinct feeling that uters are very hung up on mechanical skills and overlook “brain” outside of “omg timing to the microsecond”.


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