Positioning in Overwatch

If you have played overwatch you might have seen guides relating to positioning. These are usually quite generic – stay backline if you are support – stay at the front if you are a tank – stay behind shields – etc. For defence they may be a little more specific – defend from these locations, tanks stand here, supports stand here. But overall the game is no where near as dynamic as duel. In my experience (high diamond/low master) full holds occurred most often in overwatch when attackers were unable to push defenders off their setup “position”. This leads players to believe that this in itself is strong positioning when in reality the defending team never had to adjust their positioning because of deaths or good pushing – the initial setup was good, but beyond that their positioning was never “tested”. On the flip side defence often lost points when they failed to adjust after 1-2 deaths, continuing to play pushed up when they should be “positioned” back more.

In reality positioning is very dynamic and constantly changing and if a team full holds with little to no moving around their positioning might be good, but positioning also takes into accounts adjustments for “other things” happening, which does not occur much at all in the example.

If you were to simply copy their positioning in this situation and then lose two players and stay locked in those same locations – you would lose because you did not change your positions accordingly.


FPS