Archive for December, 2017


Fortnite Battle Royale Weapon Guide

This is a stub for an upcoming article

Fornite br weapon bible – FNBR gun guide

Are you looking for a Fortnite Battle Royale Weapon Guide? Perhaps you want to improve your Fortnite weapon skills with weapon stats and information. Whatever the reason the goal here is to give you as much information relating to FN weapons as well as some use cases for each.

 

>Note about this being different to PVE/Save the world

Please note that this information does not apply to PVE/Save the world gameplay. Weapon stats there are variable and to my knowledge not in line with what we for Fortnite Battle Royale Weapons. Even the weapon handling is different in PVP so using the PVE game to practice gunplay is not super useful.

 

> Weapon Guide

 

Fornite Weapon rarity / quality

Fornite weapons are color coded to denote their quality. This is a throw back to RPG color coding on weapon tiers.

Standard (White), Uncommon (green), Rare (blue), Epic (purple), Legendary (Gold).

 

> Weapon Stats

 

In Fortnite Battle Royale weapon stats are fixed. In the PVE game they change based on schematics, survivors and crafting, however in BR they remain the same across rounds and time. They cannot be improved via pickups, attachments or other player buffs.

 

Weapons have a number of stats that are viewable from the inventory screen. Some of these are carry over from the PVE game and can be ignored as they either do not change between weapons or are simply irrelevant. The most obvious that changes between weapons of the same type but different qualities is the damage. This ranges from 32 for a white Assault rifle to 39 for a yellow SCAR.

 

What is important

Damage numbers / Damage chart – weapon dmg

Fortnite weapon Accuracy

Fortnite weapon locations

Useful ranges (fortnite weapon ranges)

Best Weaponname

Best weaponname fortnite

fortnite weapons battle royale

fortnite battle royale weapon list

fortnite weapons tier list

fortnite weapons list

fortnite battle royale weapon stats

all weapons in fortnite battle royale

all guns in fortnite battle royale

fortnite battle royale weapon colors

 

Commonly refered to as

 

> Weapon mechanics

 

>Headshots

Headshot Damage

Headshot Percentage

 

> Weapon Switching

 

>SMG

 

>ASMG

 

>Revolver

 

>Automatic Pistol

 

>Pump Shotgun

 

>Tactical Shotgun

 

>Assault Rifle (M4)

+SCAR

 

>Burst Assault Rifle

 

> Auto Sniper

 

> Bolt Sniper

 

> Grenades

 

> Rocket Launcher / RPG

 

> Grenade Launcher

 

>Best weapons/guns

 

> Weapon Skins

 

> Drop rates / where can you get weapons

Shotguns not in chests?


Stop jumping during combat in fortnite br..

.. or at the very least consider the range at which you are doing it.

Players in many games jump by default during combat, usually with the intention to throw off their opponents aim. A common thread on this sub is the nerfing of jump. I don’t want to go down that discussion path but do want to draw your attention to an important point players miss. This may not apply to console quite as much I have never played an FPS/TPS there.

You don’t have to jump and jumping may be making you easier to hit with the fortnite weapons.

When players jump they take a very predictable and easily traceable path. This path making hitting them easier. The initial launch might throw off player aim but the resulting path is long enough for good players to adjust and hit you. Chaining jumps amplifies this. Now you may personally feel that you cannot hit players who are jumping, but players who can aim will be able to track you. You are lowering the likely hood of bad players kill you and raising the chance of good players killing you.

On the flip side if you are a good player and jump in this way you may feel that it is exceptionally beneficial as your opponents have trouble shooting you. Due to the nature of matchmaking (or lack of) in fortnite if you are good you are likely playing against potatoes most games. This means that the “tactic” of jumping to avoid being hit is working, not because it is a good thing to do and throwing off peoples aim, but because the players you are playing against are not good at tracking/aiming.

They are players you would be beating anyway, and if you come up against players who can aim you are helping them. Jumping adds another “level” of RNG as you can never know your opponents skill. Statistically if it throws off aim in a greater portion of the player population it is better to do, but it will cause fights versus more competent players to be stacked against you. What should you do?

Are there times and places to jump in combat? For sure. Throw a jump in now and then. At longer ranges the amount offset jumping gives might make you harder to hit, or at the very least not hurt.

Building over your opponent then jumping off the ramp to shotgun them is another “bad” habit. If you are two floors up and you jump you are simply extending the amount of air time, which is easily tracked and giving them more opportunity to kill you. If you want to build up and then drop it probably better to just walk of the edge.

So what is the point? Consider when you are jumping. Consider that it may be easier for other players to hit you when you jump. Range is an important factor here – at longer ranges the distance up/down traveled to the amount of mouse movement your opponent needs to track will probably make it worthwhile.

This thread (http://bit.ly/2jC0Tic) prompted this post. And a scenario that played out earlier this week in game. A player at mid range running perpendicular to my view jumping continually. The first two jumps I whiffed because I tried to track him, then I adjusted, put the crosshair at the top of the jump arch and pinged him easily for the next three jumps.