Slow stacking non-binary armor and time restraints in duel

Sir_Brizz: Yeah, for add stacking or in relation to the concept above of having “mini shield belts”, for example.

Lets call this slow stacking.

TLDR; It takes longer/is time consuming to build/maintain stack and makes out of control stacking to reduce stack differential via pickups rather than just damage an option. It restricts the in control players time, movement and opportunity to pressure the out of control player while giving them a way to stack to challenge the in control player.

It depends how the armor system is setup. To simplify pretend we transplant the ql stacking armor (only armor) with the current ut values, everything 30s spawn, max 200, belt becomes 60% (or whatever , no shards, no mega, nothing else. Obtain two pads and have 100 armor. Obtain 2 jackets and have 200 armor. Obtain a jacket and pads and have 150 armor. Obtain 4 pads for 200. Etc.

Slow stacking/non-binary duel is about time management. Control and stack comes at the cost of having time to push the out of control player and out of control costs more time to build a stack that can be used for a direct confrontation.

Player stacks and actions are controlled by time – in order to service a large stack and heavy denial a player should have little opportunity to pressure their opponent. At the same time the out of control player has freedom of movement at the expense of stack. This also ties to their aggression as a failed attack, even without dying costs them the next X period of restacking time.

In my opinion control should not mean one player has all resources and the other has none, which is typically how ut armor/duel works. Control should mean that a player has a resource advantage, at the expense of time and predictability. This resource advantage should not be permanent (provided items are collected) and by giving the out of control player a method of stacking that allows the resource difference (stack differential) to be equalised they have a method of contesting control that does not rely on execution – with ut damage this would always be an option anyway. The in control player must use the advantage in the window it takes out of control to stack to an amount in order to challenge them – the in control player must take the out of control players potential stack into account.

There are other repercussions – +forward is slightly more favorable before critical mass is reached as players take longer to stack. There are more opportunities to control players stack when contesting pickups. This means if three items are run by the in control player, the out of control player can apply some damage at each pickup, negating the pickup the player is currently taking. It has a potential to introduce a “balanced” state where players trade damage and pickups for longer periods than with the current setup, even after one dies.

To highlight the difference using the current ut4 duel – if a player has control (jacket + belt) they can ignore the pads. They are a one time boost to the out of control player that is small compared to belt, they can still be one shot with current damage values. If pads stacked the in control player has to make a choice – spend more time denying the pads or deal with the other player having 100+ armor at some point in the future 30-60 seconds. This is actually why this change alone would not fix duel – in control player would just move pads higher up their priority list and take three items instead. Some claim that this is required currently, some not, however allowing stacking would make it a serious consideration.

The easiest way to balance duel is by looking at it as time management which can be spent on different aspects. This change is more about providing options to out of control.

Watch the first map in the video below. See how Dahang ends up with heavy control yet cannot push onto Cyhper, in large part because doing so would allow items to spawn which he could potentially miss. Notice that while Cypher is under pressure it is not the same as +forward pressure you might expect and he has a decent amount of freedom to move around.

 


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